LB: The Unfulfilled Potential of Video Games

Yes, it’s true. Diablo I is still LB’s absolutely favorite video game. What’s yours?

by Larry Brody

Here at TVWriter™ we haven’t had much to say about video games other than we like ’em. To be a bit more precise, I’ll sum up my feelings about video games and, especially, the writing that goes into them as best I can:

I approach video games the way I do TV shows or books. I’m into them for their world building, storytelling, and characterization. Which means that I end up obsessing on the whole ‘winning’ thing, because if I can’t make it through to the end of the last level it means I’ll finish the ‘book.’

All too often, even the most highly recommended video games fail to be worth all the OCD they demand. Mostly because they rely too much on the act of killing…and dying.

Which is why I found the approach toward games in the following video so, well, let’s say “persuasive.”

This video, which I wish I’d made but – alas! – didn’t, is from Pop Culture Detective, a YouTube channel we highly recommend you VISIT

What Happens When You Move Out Of the Comfort Zone

Do you lie awake at night looking for easy and comforting answers to life’s biggest, most complex, and yet most common problems?

Well, bunky, it’s time to relax cuz right here, right now, we’ve got just what you’ve wanted, all wrapped up in one tidy place.

And, yes, we’re being snarky as hell, but only because that’s our default tone. Truth to tell, we think writer Tony Robinson is right on about a very important approach to what ails us all:

by Tony Robinson

Goddamn it, munchman, we said “comfort zone,” not “Comfort Inn!” What kind of editor are you!!!

The pursuit of worthwhile goals is a part of what makes life enjoyable. Being able to set a goal, then see yourself progress towards achieving that goal is an amazing feeling.

But do you know the biggest obstacle for most people trying to achieve their goals, the silent dream killer that stops people before they ever even get started? That obstacle is the comfort zone, and getting stuck there is bound to derail any efforts you make towards achieving the goals you’ve set for yourself.

If you want to achieve those goals, you’ll have to break free from your comfort zone. Let’s take a look at how your life will change once you build up the courage to leave your comfort zone.

What Is the Comfort Zone?

The comfort zone is defined as “a behavioural state within which a person operates in an anxiety-neutral condition, using a limited set of behaviours to deliver a steady level of performance.”

What stands out to me the most about that definition is the last part: “using a limited set of behaviours to deliver a steady level of performance.” How many successful people do you know who deliver a steady level of performance?

The goal in life is to continually challenge yourself, and continually improve yourself. And in order to do that, you have move out of your comfort zone. But once you do, your life will start to change in ways you could never have imagined. I know because it’s happening right now in my own life.

Here’s what I’ve learned….

Read it all at


A new look at an old basic, from our buds at ScriptReaderPro:

How to Format Dialogue in a Screenplay: Top 8 Dialogue Format “Errors”
via Script Reader Pro

Peppering a spec script with dialogue format errors may not completely derail the reader’s experience, but they definitely don’t help.

This is because they tell the reader one of two things:

1. You’re not a very experienced writer and are unaware of how dialogue should be formatted.

2. Or that you are aware but don’t care enough about the script (or the craft of screenwriting) to change it.

Mistakes Are Obvious

While it’s true there are no definitive rules on how to format dialogue, dialogue format mistakes are guaranteed to stand out. Which is not a good thing when you want them to be completely immersed in your story and characters.

In this post, we’ve collected together the top eight dialogue format mistakes we see writers make. These are the top eight that should be avoided if you don’t want to give the reader a bad first impression.

So, let’s dive right on in.

Dialogue Format Quirk #1: Interchanging Character Names

You’d be surprised how often we see writers jump back and forth between character names.

It may sound obvious but the most important thing to remember when it comes to character names is to keep them consistent throughout the script.

If you introduce a character as ELIZABETH she should appear throughout the script as ELIZABETH. Rather than switch to LIZ or LIZZY. Or worse yet, alternate between all three.

Likewise, if you introduce a character as CAPTAIN LYNCH he should stay as CAPTAIN LYNCH. Rather than alternate between CAPTAIN JAMES LYNCH, CAPT. LYNCH or just LYNCH.

All of the above names are acceptable, but the key is consistency.

Numbered Minor Characters  

Similarly, make sure all minor characters with numbers instead of names stick to the same format. Try to avoid the following:

Read it all at

‘Morgan’s Organs’ Kickstarter is Funded!

Just last week we brought you the news of a new Kickstarter campaign for a new season (#3) of web comic book Morgan’s Organs, and wouldn’t you know it – today we’re breaking the news that after only 6 days on line the show is fully funded.

Here’s the announcement we received from the Morgan’s Organs gang:

We’re excited to announce the Morgan’s Organs Kickstarter is already funded in 6 days! But that’s just the tip of the iceberg, we need all the support we can get to continue the comic book series and hopefully, one day, become a television show!

Please do check out the Kickstarter campaign and consider showing your support. We’ll be announcing our stretch goals shortly.

But if you need a reason to support the series, I’ll give you three!

  1. Book 3 will be told in a narrative style completely unconventional to comics. Similar in style to the Christopher Nolan movie, Memento, the story will switch back-and-forth between the “Night Before” and “Morning After”, and the mystery will only come together when the timeline connects at the end of the book.
  2. There are so many fantastic details in the pages. While our books are already long for comics at 40 pages, there are so many great Easter Eggs and details to keep you coming back for more. Take a look at this amazingly detailed panel that will be in Book 3, drawn by series artist Robert Jennex.
  3. We have really fun rewards available – like signed print books, exclusive collector’s sleeves, enamel pins, figurines, or even plush toys of the characters.

Click here to visit the Kickstarter page!

Thank you for helping us bring Morgan’s Organs to life!

~ Dan, Rob & Tyler

Best wishes from TVWriter™ to everybody involved!