Neil Gaiman and Dave McKean: “How we made The Sandman”

Cuz Neil and Dave are huge in the creative world at the moment, and it sure couldn’t hurt to pick up on some of the secrets of their success:

The Sandmanby Phil Hoad

Neil Gaiman, writer

The character of Dream – AKA the Sandman, or the Lord of Dreams – had always been in my mind, like that Michelangelo analogy about a sculpture already being in the marble. In 1988, when I wrote a dream sequence for Black Orchid, my first comic for DC, it occurred to me that it might be cool if the Sandman, who had appeared in comics by other writers, was in there. I started thinking about reworking the character and talked about it over dinner with [DC president] Jenette Kahn and [editor]Karen Berger. Later, I got a call asking me to do a monthly comic.

They said: make it your own. So I started thinking more mythic – let’s have someone who’s been around since the beginning of time, because that lets me play around with the whole of time and space. I inherited from mythology the idea that he was Morpheus, king of dreams: it’s a story about stories, and why we need them, all of them revolving in some way around Morpheus: we encounter a frustrated writer with an imprisoned muse; we attend a serial killer convention and the first performance of A Midsummer Night’s Dream; we even find out what cats dream about (and why we should be afraid). read article

Peggy Bechko: Three Writing Lessons I’ve had to Learn

by Peggy Bechko

Writers are different. All of us. We have different approaches and different methods of carrying through – or not. There are many lessons to be learned as we write, publish, create scripts and find option and production. So many that they would fill pages.

That’s pretty overwhelming so I’ll stick to three biggies for now.lesson-learned

1. Preparation is essential. I know, I know, you’ve got this GREAT idea and you want to jump right in, have fun, get that first draft cranked out. But trust me on this. If you don’t choose a direction, prepare yourself, do what research is necessary, a direction will be chosen for you and in all likelihood that will be in circles. read article

Hype Doesn’t Really Beat Quality, Not Even in TV

And Nathan Bransford is here to tell you why:

Sharknado and why substance matters more than flash
by Nathan Bransford

sharknadoWe live in an era of flashes in the pan. Something pops up one day, we all go haha wow look at that, and then we wait for the next interesting thing to come along.

In fact, you probably haven’t thought about Sharknado in a while. Remember Sharknado? How innocent we were three months ago. read article

The Creator of LOST Talks About Life, Showbiz, and Getting Found

Jeffrey Lieber et al

Mr. Lieber’s the one everybody’s listening to in the pic above. Good on him.

Oh, and we kinda suspect that he won’t really like this headline much cuz he’s done a hunka other really great things (Tuck Everlasting, Miami Medical, Necessary Roughness, to name a few) as well. Behold Part 1: read article

Writing Advice From The Writers Of “Adventure Time”

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by Krutika Mallikarjuna

Pendleton Ward, Kent Osborne, and Rebecca Sugar had some great insights to share at the Times Talks panel during NYCC:

1. On how to create incredibly weird, interesting, yet relatable characters: read article