Jorge c Perez: To Bee…or Not: Tapping Into the Hive Mind

by Jorge c Perez

Jorge C. Perez

It’s 3 weeks since the official start of this year’s National Hispanic Media Coalition Fellowship (sponsored by ABC and NBC). Time now for the latest in my ongoing series of reports:

We’ve been writing/reading/watch-aholic bees in the NHMC Fellowship program since our breakfast meeting with NBC and ABC Talent Executives. By day we’ve had Show Runners come in to speak: Lee Zlotoff (Macgyver, The Spitfire Grill) Ed Bernero (Criminal Minds, 3rd Watch, Crossing Lines), Network Execs – Lainie Gallers Tartar, Executive Director, Network Drama Series, ABC Entertainment Group, Cable Execs- Erika Kennair, VP of Scripted at Syfy,Producer Kevin Abbot (CRISTELA) We’ve gone to set to see a taping of CRISTELA- which is a Fox show. read article

Web Series: NEW TIMERS

New timers Capture

Is it peer production if Comedy Central is presenting it? Probably not. But NEW TIMERS is, nevertheless, a web series extraordinaire!

Check it out: read article

Peggy Bechko: Writers have Problems

Bacon-99-Problems

by Peggy Bechko

Writers have problems.

Big surprise, right?

Well, the life of the self-employed and self-motivated can be very much different from going to an office at given hours. Freeing in many senses, but then there are the other problems. read article

Peer Production: ANIMATOR VS. ANIMATION (IV)

stickfiguretvCapture

Not something you’ll be seeing on TV. Which is a damn shame. But once again the genius of the individual “fan” content creator comes flying across our computer screens:

read article

Cargo 3120: The Making of a Sci-Fi Franchise

CARGO3120Entry 3 – Picking up as Adults where we left off as Kids

by Aaron Walker Sr.

(EDITOR’S NOTE: The Story So Far starts HERE)

Eight years after Daymond and I went into the Army, I wanted to resurrect our idea to write a science fiction movie, yet I never forced myself to sit down and do the work. So I decided to go back to school for Game software Development. During one of my courses we were tasked with developing a Game Design Document (GDD). The assignment called for a fully developed storyline for the game. I figured this would be the perfect opportunity to finish what we started so many years earlier. So I chose our previously untitled SciFy story to be the subject of a roleplaying game which I called: Cargo.

The problem that I immediately faced was that we never got very far with the story when we were teenagers. All we really had was a couple of character names and partial back stories for them. Needless to say, I had my work cut out for me. During the course I fleshed out a lot of the details for both the universe of Cargo and its major players. But despite the momentum and positive instructor feedback, I never worked on the actual script until three years after I graduated. read article