10 Essential Elements of a Great Escapist Hero

The always aware Charlie Jane Anders has the rare gift of being able to put her finger right on the crux of all things writerly. Don’t believe us? Read this, motherfuckers:

escapistheroesby Charlie Jane Anders

A grand adventure needs an inspirational hero. Not just a cool person in a fancy suit, but someone to believe in. It’s not quite true that a science fiction or fantasy story is only as good as its hero, but the hero’s greatness is certainly a limiting factor. Here are 10 essential qualities a hero ought to have.

1) Being Unique in Some Way

And no, this doesn’t have to mean that the good guy is “the chosen one,” or the subject of a particularly juicy prophecy. The hero could just be the youngest captain ever to command a starship, or the only human ever to take on a particular mantle. Or maybe the “good guy” is just the smartest man or woman in the room, or the one person who stops to ask the tough question before rushing into a situation. Something has to make this person stand out, from the beginning. read article

Stay Away from Bad Newscast Exposition!!!

BitterScriptReaderCapture

This video from the BitterScriptReader tells us how. (And it even lets us know what “good” newscast exposition would be.)

read article

Do You Know About the Nerdist Writer’s Panel?

nerdistwriterspanel

You should. Here’s how Nerdist.Com – which you also should know about – describes its podcast area:

NERDIST WRITERS PANEL

The Nerdist Writers Panel series is an informal chat moderated by Ben Blacker (co-creator of the Thrilling Adventure Hour; writer for Supah Ninjas, Supernatural, among others) with professional writers about the process and business of writing. Covering TV, film, comic books, music, novels, and any other kind of writing about which you’d care to hear. Proceeds from the live panels benefit 826LA, the national non-profit tutoring program. read article

munchman Recommends: “Difficult Men: Behind the Scenes of a Creative Revolution”

Difficult MenActually, the full title is Difficult Men: Behind the Scenes of a Creative Revolution: From The Sopranos and The Wire to Mad Men and Breaking Bad. But, clearly, author Brett Martin didn’t have headlines in mind when he came up with it.

This is good, though. Really good. Well written and informative. An explanation of how the television business, in which writers have always been the objects of contempt, ended up depending on a showrunner-driven creative machine. (While still holding those very writer-showrunners in contempt.)

Hell, I can more than recommend this. If you want to be a TV writer, or already are a TV writer, and you’re looking to get to the top, Difficult Men et al is a must-read.

How Comic Book Writing Contracts Work

Insufferable
Insufferable by Mark Waid

From time to time people ask us how comic book writing contracts work, as in what rights, royalties, etc. comic book writers have. Usually we just shrug and say, “Not our Department, dood. Sorry.”

But the other day we ran across a blog entry by comcs writer Mark Waid which gives the lowdown on what’s happening in this department at D.C. So it’s definitely time to share. And, yes, of course it was inspired by MAN OF STEEL:

HOW DC CONTRACTS WORK

by Mark Waid

SPOILER WARNING: Certain plot points of MAN OF STEEL are discussed. read article