Nope, we don’t even pretend to know about video game writing. But this guys, and reading this article has taught us a hell of a lot (which can transfer right over to our TV writing obsession as well):

The failure of BioShock Infinite: Writing games like movies
by Peter Bright
It’s high time game developers respected the medium they work with.
As is my unhealthy obsession, I waited impatiently for BioShock Infinite to unlock on Steam—then I played the game through in a single sitting. It took about 11 hours (on normal difficulty), though I didn’t “complete” the game in the sense of finding all the secrets it contains. I left some doors locked, and I didn’t find all the codes, but I did fully experience the game’s main draw: its story.