Nicolife tells the story of Nicolai and Phil, two attention-starved nobodies who desire fame and fortune above anything else. The show is a satirical look at the egocentrism of our YouTube generation, and guess what? Yeppers, that’s correct. Nicolife is really fucking good.
Need more convincing than the Teaser? Here are episodes from the first episode:
Nicolife was shot on location in San Luis Obispo, California on a zero-budget. The show has been featured on Film Shortage, and Ain’t It Cool News, and in New Times magazine. The project was originally conceived by Robin Nyström, Jason Kaiser and Hartley Comfort—three friends with full-time jobs who produced the episodes over the course of three years.
Great music, great production values, great writing and acting. You can check out the rest of the series and see the usual behind-the-scenes cool pix and stuff HERE.
Oh, FTR, we have it on good authority that when LB watched this show he said, “This thing is funnier than anything people tell me to watch on TV…and people tell me to watch a humongous number of shows.”
This episode of Outlander entitled “The Fox’s Lair” finds Claire and Jamie returning to Scotland after the tragedies they went through in France and meeting Jamie’s Grandfather Lord Lovatt. If you haven’t viewed this episode yet be warned: this review may contain spoilers.
The writing of the episode was good but not “oh boy, gosh wow, fantastic” as previous episodes have been. Anne Kenney writes beautiful scenes between our two leads, showing them healing after losing their child, which was quite moving to watch but lacked the dynamism present in previous episodes. One scene in particular, showing Jamie (Sam Heughan) holding his newborn niece was touching and heartbreaking at the same time.
Clive Russell was fantastic as Jamie’s devious Grandfather. I was amazed at how his performance presented the character exactly as I’d pictured him while reading the book.
The pace of the episode was much slower than that of past episodes, seeming to be mostly a set-up episode for the rest of the season.
Get on the Outlander band wagon and watch and see for yourself.
Happy TV Watching!
Diana Vaccarelli is the TVWriter™ Critic-at-Large and, in case you haven’t noticed, a HUGE Outlander fan. Learn more about her HERE
LB’s NOTE: Why am I just finding out about John’s latest project? Damn! Time to get my dinero into the mix!
LB’s 2nd NOTE: John’s article is about the comics industry, but substitute the phrase “web series” or “indie video” and what he says applies to just about everyone who comes to TVWriter™.
by John Ostrander
I love writing and I am so glad I’ve been able to make a living at it. I’m very thankful to all the fans and all the publishers who have enabled me to do that over the years.
The trick is in getting the work. There’s this malady known as “freelancer’s disease” which consists of a freelancer taking every gig offered because you’re afraid that if you turn down any, they will all go away. It’s not rational but it’s real and it’s how some freelancers wind up taking on too much work. I’ve been sick with that disease from time to time. To make a living from writing, though, depends on a publisher saying yes.
That’s changed a bit in recent years thanks to the phenomenon of crowd funding where the artist can put together a project and then, if they can, get it up on the Internet at a crowd sourcing site such as Kickstarter or IndieGoGo. There you ask the fans to fund the project– and its their interest in what you are doing that counts. You ask the reader to trust you and your past work and invest in this new one.
I’ve done it with Tom Mandrake for Kros: Hallowed Ground (vampires and the Civil War) and I’m trying to do it again with Jan Duursema for a science fiction project called Hexer Dusk. For over a decade, Jan and I did Star Wars comics at Dark Horse, acquiring a fan base and a rep for doing really good Star Wars stories spread over different epochs. We created a lot of new characters who also became fan favorites and we had a great time.
We stopped doing Star Wars because George Lucas sold his rights to Disney. Disney owns Marvel and the licensing rights for Star Wars comics, which were up, went to them. Since the franchise was re-defining itself and its continuity, Marvel was looking for new talent to do the comics. I don’t blame them at all; I understand the rationale completely.
Jan and I really loved doing Star Wars and had always talked about creating our own space opera – one that we would own with worlds and characters of our creation. Hexer Dusk is not Star Wars by any means, but it is informed by our work on Star Wars. We have a galaxy with space ships and blasters, yes, but there’s magic and monsters and horror as well. And humor. You can’t have a slightly off kilter combat robot without humor. It’s also gritty and grungy because that’s what we do.
Jan got the idea for the project from a dream she had of great sky cities floating above a planet that were at war with one another. There were massive explosions and both cities were destroyed. It was a very vivid dream and, when she told it to me, the images were very vivid in my mind as well.
Every story has a genesis point and that was ours for Hexer Dusk. We started riffing together, throwing ideas back and forth as we did when working on Star Wars. Jan brought in Xane Dusk, the Weird, KOMBOT, and beadies. I brought in scavvers–Prybar, Sooz, Captain Skargle and The Missus. Heck of a party! And then there are the Razers who want to destroy all remaining Hexers – including Xane Dusk.
Xane Dusk is one of the last of the Hexers. That’s bad news for the galaxy because, when the Sky Cities exploded and fell, they created an other-dimensional rift in the fabric of space and these strange nightmarish creatures started coming through. They’re called The Weird and they can only exist in Xane’s galaxy by possessing existing bodies – living or dead. It’s a problem because the only ones who can really deal with the Weird are the Hexers and, as I said, Xane may be the last of them.
This story is going to happen. Our Kickstarter is basically funded with enough for printing, shipping, creating art rewards and Kickstarter fees and we’re now working on the stretch goals. Stretch goals are important because they will provide enough funding so that we can pay for art, writing, lettering, and colors as well as possibly adding pages to the story and a black and white PDF or print version of Hexer Dusk. Stretch goals are a way of bringing those kinds of extras to the backers of the project. If these stretch goals are achieved every backer gets more rewards. Which is cool.
Our Kickstarter project is at https://www.kickstarter.com/projects/313324911/hexer-dusk and I invite you to come take a look. There are some preview pages up with some really nifty art from Jan as well as descriptions of various reward levels ranging from a PDF of the graphic novel to a printed book with sketchcards or a sketch by Jan. You can also read the first nine pages of the book by going to www.hexerdusk.com
We’ve still got a week to go before the Kickstarter ends so we’re hoping for more folks to jump on the Hexer Dusk train – and to spread word about Hexer Dusk to their friends. Getting more eyes on this project is important. People can’t support something if they don’t know it’s there and word of mouth really is the best promoter. As always, we depend on our fans.
As they used to say on the old Bartles and Jaymes TV commercials, “We thank you for your support.”
John Ostrander is one of LB’s favorite writers in any medium. This post originally appeared in his most excellent blog at ComicMix.